The
door opens, revealing the face behind it. Oddly enough, it looks exactly like
your face. It is dressed in something which looks outrageously appealing to
you, yet completely foreign. The strange outfit is superficially similar to
yours, but built differently. The two of you share blank expressions. You
certainly weren’t expecting this.
You
run. You don’t take any time to contemplate, dashing back into the catacombs.
Faintly you hear the replica saying something to who you assume is the
Gardener, but you aren’t able to make out the words. Your focus is on the path
ahead of you. The moss is slipperier than you like, and you drift around the
first couple corners. Tunnel after tunnel, grate after grate. Rats squeak as
you dash past. The Skeleton is still pinned to the wall, a situation you remedy
quickly by snagging the blade as you run by. You toss it aside carelessly,
hoping to slow your pursuer with the corpse. Instead, you hear what sounds
remarkably like your own voice calling to you over the clatter of the bones.
“Where
are you going, Inquisitor?!”
You
look about the causeway, turning left and leaping over the water.
“Anywhere
but here!”
You
propel yourself into the access tunnel across the way, leaping onto the ladder
and climbing as you’ve never climbed before. Once the tunnel encloses you, you
look up, verifying that the walls are smooth. You put your back against the
wall, running up the ladder as though it were a vertical stairwell. The
movement frays your robe, but you care not at all. The clang of your pursuer
reaching the rungs echoes up to you, distracting you as you erupt into the
service tunnel above. You clumsily roll to your feet, dashing into the
darkness. The faint images you can make out are lit by the residual torchlight
from the level below, now blocked by the copy chasing you. You turn to see its
eyes crest over the lip of the well, harsh light framing it in spikes of
illuminated dust.
You
once again curse not being able to see through shadows. You force your
frustration through your fingertips, the sparks of mana igniting your hand and
illuminating your path. A pair of well worn tracks run the length of the
tunnel, shining in your light. They are sturdy, but no longer used within the
ancient industrial center. You pad down the hall, vaulting onto a loading
platform. The dust clouds around you as you take off again. The hallway is
rugged and functional, with framed pictures of ‘local’ events hidden behind the
thin gray fuzz of ancient dust and grime. More light shines from further on,
spurring you to ascend the large stairwell ahead of you and into the upper
platforms.
The
open area is devoid of life, several empty maintenance carts strewn about the
tracks. The shoddy ramp built to the level above has no railing, not that you
slow enough to notice or care. You kick chunks of soil and mortar into the air
as you dig into it, hurtling up and out, emerging in the Undercity itself.
Large columns break up the landscape, supporting the vast mega structures
above. The street level is pitted with gutters and waterways, one of which is
cutting straight through the base of the nearest column. You sprint blindly
into it, waving the magical flames off of your hand to sputter out on the
floor. Another ladder appears to ascend the entirety of the column, prompting
your egress once more to follow the rungs. The tunnel stretches out above you,
darkness swallowing any end that may have been visible.
With
nothing else to do while you flee, you think. You think about how this is
almost precisely the last thing you were expecting. Someone mistaking you for
Razel is obvious, now. You two are identical.
Except
he probably still has his memories.
You
widen your eyes as you wonder if Razel isn’t the one who took your memories…if
only so that he could become you. Secretly inserting himself within your life
for nefarious purposes.
Ludicrous.
No
more ludicrous than being chased by your mirror image. Your hands begin to
throb as you continue to tear your way up the ladder. Your subconscious wishes
it could fly, somehow sad that it was unable to levitate the rest of the way.
Why
do I have so many unrealistic expectations?!
You
slam your head angrily against the wall, stars momentarily bursting into your
vision. A faint light shines further up, barely visible after your trek thus
far. It grows in intensity, crawling closer and closer until you vault out of
it, rolling into a wall and scrambling to your feet. You turn the corner and
exit the doorway, stepping into the alleyway. Stars sparkle above, letting you
know you’ve reached the surface. Eying the crowded street to your left, you
turn to run further into the alley, instead facing your doppelgänger once
again. His fingers are bridged, suggesting an impatience that terrifies you. He
speaks to you as you might a petulant child.
“Took
you long enough.”
You
scream unintelligibly at him before taking off once more.
“I
DON’T HAVE TIME FOR THIS!”
Ignore
him. Don’t acknowledge. Keep running.
You
ungraciously shove the few pedestrians that have stopped to look out of the
way, barreling into the street. Women yelp and men fall over as you force your
way past. The crowd lightens slightly as the thoroughfare begins to include
more wagons and transports, forcing you to bob and weave between the vendors
moving their wares. A large fountain, possibly the same from the nights prior,
surprises you as it appears behind the parting crowd of patrons. You catch it
violently in the shins, toppling into the water. Your splashing about is loud,
but fast, and you roll out of the basin and back to your feet. The water drips
from you as you tear off, leaving a spotty trail.
A
familiar, rippling face looks at you in confusion as you approach. The two
thrull servants chained to their master hop out of your way as you tear past.
The Pontiff furrows his brow as you speed by.
“Your
Grace.”
“Inquisitor…?”
A by
standing Boros Patrol spots you, sighting your pursuer as well. With a loud
drawing of their blades, they watch the two of you approach.
“HEY!
STOP! YOU TWO!”
You
hear the clattering of their armor as they come after you, rushing into a
crowded historical district in the throes of a market night. A Wagon pulls out
noisily in front of you, the rear wheel wobbling unnervingly and threatening to
tear off at the axle. Without thinking, you dive underneath the cart, sliding
along fabric already worn down and tearing a large hole in your robe. You shove
yourself up and continue running, most folks stepping to either side to give
you room to pass. A loud clattering and crashing suggests the fate of the
wagon, but you can’t spare the time to look back.
You
search frantically for some means of escape. A tall spire farther on hints at a
district further up and in, just behind this row of buildings. A large open
door calls to you, urging you into the dimly lit lobby. The old room is set up
as a museum to local achievements, and includes a model of a proposed structure
for the shopping district. You try not to crash into it as you slam into the
far wall, running up the spiral staircase. Each floor you pass offers glimpses
at very confused citizens, none of whom seem to care enough to do anything.
Eighteen floors up and the stairs stop, spitting you onto a roof. Your
assumption had been correct, as you see the terraced walkway behind the museum.
You jump blindly off of the roof, landing in the fabric overhang below. The
cloth buckles under your weight, tearing partially and trapping you within it.
You flail about madly, shredding it and forcing your freedom. You drop the
remaining few feet to the floor. Night lamps illuminate the empty park around
you. A maintenance building looms over a nearby hill.
Your
feet clap loudly against the stone as you streak over to an embankment,
stepping into the grass. A series of pylons hold up a walkway out of your
reach, which you note heads directly into the maintenance sector. You remember
briefly a spell that could be of use. With a hope and prayer, you jump, loosing
a pulse of explosive energies beneath you. The shock wave launches your body
head over heels, careening you into a wall unmercifully. You fall to your face,
nonetheless now finding yourself on the walkway. Another scramble and you find
yourself tripping over something, probably your own feet, before falling down a
few short steps and slamming roughly into the walls. You hear a rustling
outside the hall. You maneuver yourself upright and backing into the corner.
The steps come slowly and methodically, clicking against the stone. You hold
your breath, keeping still and hoping the creature of your fears will pass you
by. Instead, you see it stand ominously in the doorway, shadowed by the ambient
backlighting. It speaks irritably.
“I
seriously don’t have time for this.”
Your
breath comes in ragged gulps as your eyes adjust, and you make out the details
of his face more clearly. He is definitely you. Or are you him? His arms are
crossed, as if you were the inconvenience. In the end, you suppose it doesn’t
matter. You scream defiantly at him.
“GO
DIE IN A FIRE!”
He
seems amused by this.
“That’s
been tried. Didn’t work. Why do all my doubles scream at me, I wonder?”
His
doubles?
“What
are you talking about?! Why do you want to kill me?!”
“And
why do they always think I’m out to kill them?”
He
is speaking words you understand, but their meaning is still lost on you. You
force a reply, hoping it comes out right.
“Maybe
if you’d stop running me down I wouldn’t think you mean to end me.”
“Oh,
I do mean to end you, but I don’t mean to kill you. You seem to have a funny
concept of death.”
His
speech hurts your brain. Everything hurts your brain. Thinking is painful. Your
pulse quickens as you shake, defiantly staring down your judgment. The past several
days replay through your head once more, this time with a tone of resignation.
You see your actions as an observer instead of an actor, no longer seeking
answers but rather seeking the respite from your situation. You lash out
magically, overwhelmed emotion fueling a wave of power to erupt from you. The
energy presses your assailant back several feet, yet fails to inconvenience him
elsewise.
“Tenacious.
Too bad you can’t stop something with its own power.”
You
hurl bolt after fireball after blade after arc, none of which do anything
except merge harmlessly with the body they are thrown at. It swings its arm to
the side, propelling you with its mind further down the hall and into another
wall. Your crash echoes down the path. He continues down to you, lecturing as
he comes.
“Your
purpose has run its course, Inquisitor. You are a tool. My tool. I put you on
your mission and you performed it admirably, I will assume. Regardless…it is
time.”
You watch as he disappears,
re-appearing immediately in front of you. His proximity is startling. The pain
is secondary. His fingers are knuckle-deep in your chest, which you verify with
a glance down. The glowing blue fissures creeping from his fingers seem to
alarm his as much as they alarm you. He pulls his hand back, splattering a
frozen slush on the floor. He steps back, an unearthly blue glow filling the
hall. You feel the wound in your chest burn and curl into a ball, collapsing on
the floor. Before you hit the ground, you pass out, the world around you
turning to black.
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